Searched refs:CollisionVolumeRecord (Results 1 – 1 of 1) sorted by relevance
42 FixedSizeArray<CollisionVolumeRecord> mObjects;50 mObjects = new FixedSizeArray<CollisionVolumeRecord>(MAX_COLLIDING_OBJECTS); in GameObjectCollisionSystem()87 CollisionVolumeRecord record = mRecordPool.allocate(); in registerForCollisions()106 final CollisionVolumeRecord record = mObjects.get(x); in update()119 final CollisionVolumeRecord other = mObjects.get(y); in update()232 private final void drawDebugVolumes(CollisionVolumeRecord record) { in drawDebugVolumes()278 private class CollisionVolumeRecord extends AllocationGuard { class in GameObjectCollisionSystem295 private class CollisionVolumeRecordPool extends TObjectPool<CollisionVolumeRecord> {304 getAvailable().add(new CollisionVolumeRecord()); in fill()310 ((CollisionVolumeRecord)entry).reset(); in release()[all …]