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Searched refs:CollisionVolumeRecord (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java42 FixedSizeArray<CollisionVolumeRecord> mObjects;
50 mObjects = new FixedSizeArray<CollisionVolumeRecord>(MAX_COLLIDING_OBJECTS); in GameObjectCollisionSystem()
87 CollisionVolumeRecord record = mRecordPool.allocate(); in registerForCollisions()
106 final CollisionVolumeRecord record = mObjects.get(x); in update()
119 final CollisionVolumeRecord other = mObjects.get(y); in update()
232 private final void drawDebugVolumes(CollisionVolumeRecord record) { in drawDebugVolumes()
278 private class CollisionVolumeRecord extends AllocationGuard { class in GameObjectCollisionSystem
295 private class CollisionVolumeRecordPool extends TObjectPool<CollisionVolumeRecord> {
304 getAvailable().add(new CollisionVolumeRecord()); in fill()
310 ((CollisionVolumeRecord)entry).reset(); in release()
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