Searched refs:CompatibleRenderPassSet (Results 1 – 4 of 4) sorted by relevance
232 class CompatibleRenderPassSet {237 CompatibleRenderPassSet(const GrVkGpu* gpu, const GrVkRenderTarget& target);270 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray;
213 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()565 GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet( in CompatibleRenderPassSet() function in GrVkResourceProvider::CompatibleRenderPassSet573 bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible( in isCompatible()581 GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( in getRenderPass()598 void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(GrVkGpu* gpu) { in releaseResources()607 void GrVkResourceProvider::CompatibleRenderPassSet::abandonResources() { in abandonResources()
225 class CompatibleRenderPassSet {230 CompatibleRenderPassSet(const GrVkGpu* gpu, const GrVkRenderTarget& target);263 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray;
213 CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; in findRenderPass()553 GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet( in CompatibleRenderPassSet() function in GrVkResourceProvider::CompatibleRenderPassSet561 bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible( in isCompatible()569 GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( in getRenderPass()586 void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(GrVkGpu* gpu) { in releaseResources()595 void GrVkResourceProvider::CompatibleRenderPassSet::abandonResources() { in abandonResources()