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Searched refs:ComponentsPerRegister (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp316 return (info.offset / BytesPerComponent) / ComponentsPerRegister; in getBlockRegister()
322 return (info.offset / BytesPerComponent) % ComponentsPerRegister; in getBlockRegisterElement()
327 mCurrentOffset = sw::align(mCurrentOffset, ComponentsPerRegister); in nextRegister()
352 baseAlignment = ComponentsPerRegister; in getBlockLayoutInfo()
353 matrixStride = ComponentsPerRegister; in getBlockLayoutInfo()
358 arrayStride = ComponentsPerRegister * numRegisters; in getBlockLayoutInfo()
363 baseAlignment = ComponentsPerRegister; in getBlockLayoutInfo()
364 arrayStride = ComponentsPerRegister; in getBlockLayoutInfo()
386 ASSERT(matrixStride == ComponentsPerRegister); in advanceOffset()
388 mCurrentOffset += ComponentsPerRegister * numRegisters; in advanceOffset()
DOutputASM.h113 static const unsigned int ComponentsPerRegister = 4u; variable
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp2077 … / (glsl::BlockLayoutEncoder::BytesPerComponent * glsl::BlockLayoutEncoder::ComponentsPerRegister); in defineUniformBlock()
2093 … / (glsl::BlockLayoutEncoder::BytesPerComponent * glsl::BlockLayoutEncoder::ComponentsPerRegister); in defineUniformBlock()