Searched refs:ComponentsPerRegister (Results 1 – 3 of 3) sorted by relevance
316 return (info.offset / BytesPerComponent) / ComponentsPerRegister; in getBlockRegister()322 return (info.offset / BytesPerComponent) % ComponentsPerRegister; in getBlockRegisterElement()327 mCurrentOffset = sw::align(mCurrentOffset, ComponentsPerRegister); in nextRegister()352 baseAlignment = ComponentsPerRegister; in getBlockLayoutInfo()353 matrixStride = ComponentsPerRegister; in getBlockLayoutInfo()358 arrayStride = ComponentsPerRegister * numRegisters; in getBlockLayoutInfo()363 baseAlignment = ComponentsPerRegister; in getBlockLayoutInfo()364 arrayStride = ComponentsPerRegister; in getBlockLayoutInfo()386 ASSERT(matrixStride == ComponentsPerRegister); in advanceOffset()388 mCurrentOffset += ComponentsPerRegister * numRegisters; in advanceOffset()
113 static const unsigned int ComponentsPerRegister = 4u; variable
2077 … / (glsl::BlockLayoutEncoder::BytesPerComponent * glsl::BlockLayoutEncoder::ComponentsPerRegister); in defineUniformBlock()2093 … / (glsl::BlockLayoutEncoder::BytesPerComponent * glsl::BlockLayoutEncoder::ComponentsPerRegister); in defineUniformBlock()