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Searched refs:CompressedTexImage2D (Results 1 – 12 of 12) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLAssembleInterface.cpp114 GET_PROC(CompressedTexImage2D); in GrGLMakeAssembledGLInterface()
491 GET_PROC(CompressedTexImage2D); in GrGLMakeAssembledGLESInterface()
DGrGLGpu.cpp1117 CompressedTexImage2D(target, in allocate_and_populate_compressed_texture()
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp114 GET_PROC(CompressedTexImage2D); in GrGLMakeAssembledGLInterface()
488 GET_PROC(CompressedTexImage2D); in GrGLMakeAssembledGLESInterface()
DGrGLGpu.cpp1153 CompressedTexImage2D(target, in allocate_and_populate_compressed_texture()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp182 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei…
689 …return es1::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, … in glCompressedTexImage2D()
1449 this->glCompressedTexImage2D = es1::CompressedTexImage2D; in LibGLES_CMexports()
DlibGLES_CM.cpp668 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei… in CompressedTexImage2D() function
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.h46 …void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsize…
Dentry_points.cpp151 …return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, d… in glCompressedTexImage2D()
1567 this->glCompressedTexImage2D = gl::CompressedTexImage2D; in LibGLESv2exports()
DlibGLESv2.cpp690 void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei… in CompressedTexImage2D() function
6356 FUNCTION(CompressedTexImage2D), in es2GetProcAddress()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp1008 { "glCompressedTexImage2D", _O(CompressedTexImage2D) },
/external/mesa3d/docs/specs/
DMESA_texture_array.spec105 CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D,
/external/mesa3d/include/GL/
Dgl_mangle.h310 #define glCompressedTexImage2D MANGLE(CompressedTexImage2D)