Searched refs:Compute_FPSCR_Flags (Results 1 – 2 of 2) sorted by relevance
240 void Compute_FPSCR_Flags(float val1, float val2);241 void Compute_FPSCR_Flags(double val1, double val2);
1242 void Simulator::Compute_FPSCR_Flags(float val1, float val2) { in Compute_FPSCR_Flags() function in v8::internal::Simulator1269 void Simulator::Compute_FPSCR_Flags(double val1, double val2) { in Compute_FPSCR_Flags() function in v8::internal::Simulator3594 Compute_FPSCR_Flags(dd_value, dm_value); in DecodeVCMP()3609 Compute_FPSCR_Flags(sd_value, sm_value); in DecodeVCMP()