Searched refs:CubeMapSeamless (Results 1 – 9 of 9) sorted by relevance
136 sampObj->CubeMapSeamless = GL_FALSE; in _mesa_init_sampler_object()805 if (samp->CubeMapSeamless == param) in set_sampler_cube_map_seamless()812 samp->CubeMapSeamless = param; in set_sampler_cube_map_seamless()1460 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameteriv()1532 *params = (GLfloat) sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterfv()1604 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterIiv()1676 *params = sampObj->CubeMapSeamless; in _mesa_GetSamplerParameterIuiv()
617 if (param != texObj->Sampler.CubeMapSeamless) { in set_tex_parameteri()619 texObj->Sampler.CubeMapSeamless = param; in set_tex_parameteri()1974 *params = (GLfloat) obj->Sampler.CubeMapSeamless; in get_tex_parameterfv()2212 *params = (GLint) obj->Sampler.CubeMapSeamless; in get_tex_parameteriv()
1026 if (ctx->Texture.CubeMapSeamless != state) { in _mesa_set_enable()1028 ctx->Texture.CubeMapSeamless = state; in _mesa_set_enable()1682 return ctx->Texture.CubeMapSeamless; in _mesa_IsEnabled()
317 obj->Sampler.CubeMapSeamless = GL_FALSE; in _mesa_initialize_texture_object()455 dest->Sampler.CubeMapSeamless = src->Sampler.CubeMapSeamless; in _mesa_copy_texture_object()
1057 ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2; in _mesa_init_texture()
1000 GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */ member1300 GLboolean CubeMapSeamless; member
217 sampler->seamless_cube_map = msamp->CubeMapSeamless; in st_convert_sampler()241 sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless; in st_convert_sampler_from_unit()
602 …{ GL_TEXTURE_CUBE_MAP_SEAMLESS, CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map…
5057 if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&5154 ctx->Texture.CubeMapSeamless,