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Searched refs:D24S8 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
DCapabilities.hpp48 static bool D24S8; member
155 static bool D24S8; member
262 static bool D24S8; member
DCapabilities.cpp37 bool Capabilities::Surface::DepthStencil::D24S8 = true; member in D3D8::Capabilities::Surface::DepthStencil
121 bool Capabilities::CubeMap::DepthStencil::D24S8 = false; member in D3D8::Capabilities::CubeMap::DepthStencil
205 bool Capabilities::Texture::DepthStencil::D24S8 = false; member in D3D8::Capabilities::Texture::DepthStencil
DDirect3D8.cpp192 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
308 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
424 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
/external/swiftshader/src/D3D9/
DCapabilities.hpp77 static bool D24S8; member
229 static bool D24S8; member
377 static bool D24S8; member
439 static bool D24S8; member
DCapabilities.cpp46 bool Capabilities::Surface::DepthStencil::D24S8 = true; member in D3D9::Capabilities::Surface::DepthStencil
170 bool Capabilities::CubeMap::DepthStencil::D24S8 = false; member in D3D9::Capabilities::CubeMap::DepthStencil
292 bool Capabilities::Texture::DepthStencil::D24S8 = true; member in D3D9::Capabilities::Texture::DepthStencil
346 bool Capabilities::Texture::D24S8 = true; member in D3D9::Capabilities::Texture
DDirect3D9.cpp118 Capabilities::Texture::DepthStencil::D24S8 = false; in Direct3D9()
125 Capabilities::Texture::D24S8 = false; in Direct3D9()
294 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
461 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
624 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
692 …case D3DFMT_D24S8: if(!Capabilities::Texture::D24S8) return NOTAVAILABLE(); else return D3D… in CheckDeviceFormat()
/external/mesa3d/src/gallium/drivers/vc5/
Dv3dx_format_table.c147 FORMAT(S8_UINT_Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
148 FORMAT(X8Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),