Searched refs:D24S8 (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Capabilities.hpp | 48 static bool D24S8; member 155 static bool D24S8; member 262 static bool D24S8; member
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D | Capabilities.cpp | 37 bool Capabilities::Surface::DepthStencil::D24S8 = true; member in D3D8::Capabilities::Surface::DepthStencil 121 bool Capabilities::CubeMap::DepthStencil::D24S8 = false; member in D3D8::Capabilities::CubeMap::DepthStencil 205 bool Capabilities::Texture::DepthStencil::D24S8 = false; member in D3D8::Capabilities::Texture::DepthStencil
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D | Direct3D8.cpp | 192 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 308 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 424 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
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/external/swiftshader/src/D3D9/ |
D | Capabilities.hpp | 77 static bool D24S8; member 229 static bool D24S8; member 377 static bool D24S8; member 439 static bool D24S8; member
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D | Capabilities.cpp | 46 bool Capabilities::Surface::DepthStencil::D24S8 = true; member in D3D9::Capabilities::Surface::DepthStencil 170 bool Capabilities::CubeMap::DepthStencil::D24S8 = false; member in D3D9::Capabilities::CubeMap::DepthStencil 292 bool Capabilities::Texture::DepthStencil::D24S8 = true; member in D3D9::Capabilities::Texture::DepthStencil 346 bool Capabilities::Texture::D24S8 = true; member in D3D9::Capabilities::Texture
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D | Direct3D9.cpp | 118 Capabilities::Texture::DepthStencil::D24S8 = false; in Direct3D9() 125 Capabilities::Texture::D24S8 = false; in Direct3D9() 294 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 461 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 624 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 692 …case D3DFMT_D24S8: if(!Capabilities::Texture::D24S8) return NOTAVAILABLE(); else return D3D… in CheckDeviceFormat()
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/external/mesa3d/src/gallium/drivers/vc5/ |
D | v3dx_format_table.c | 147 FORMAT(S8_UINT_Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1), 148 FORMAT(X8Z24_UNORM, D24S8, DEPTH24_X8, SWIZ_XXXX, 32, 1),
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