Searched refs:D24X8 (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Capabilities.hpp | 49 static bool D24X8; member 156 static bool D24X8; member 263 static bool D24X8; member
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D | Capabilities.cpp | 38 bool Capabilities::Surface::DepthStencil::D24X8 = true; member in D3D8::Capabilities::Surface::DepthStencil 122 bool Capabilities::CubeMap::DepthStencil::D24X8 = false; member in D3D8::Capabilities::CubeMap::DepthStencil 206 bool Capabilities::Texture::DepthStencil::D24X8 = false; member in D3D8::Capabilities::Texture::DepthStencil
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D | Direct3D8.cpp | 193 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 309 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 425 …case D3DFMT_D24X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
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/external/swiftshader/src/D3D9/ |
D | Capabilities.hpp | 78 static bool D24X8; member 230 static bool D24X8; member 378 static bool D24X8; member 440 static bool D24X8; member
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D | Capabilities.cpp | 47 bool Capabilities::Surface::DepthStencil::D24X8 = true; member in D3D9::Capabilities::Surface::DepthStencil 171 bool Capabilities::CubeMap::DepthStencil::D24X8 = false; member in D3D9::Capabilities::CubeMap::DepthStencil 293 bool Capabilities::Texture::DepthStencil::D24X8 = true; member in D3D9::Capabilities::Texture::DepthStencil 347 bool Capabilities::Texture::D24X8 = true; member in D3D9::Capabilities::Texture
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D | Direct3D9.cpp | 119 Capabilities::Texture::DepthStencil::D24X8 = false; in Direct3D9() 126 Capabilities::Texture::D24X8 = false; in Direct3D9() 295 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 462 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 625 …case D3DFMT_D24X8: if(!Capabilities::Texture::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat() 693 …case D3DFMT_D24X8: if(!Capabilities::Texture::D24X8) return NOTAVAILABLE(); else return D3D… in CheckDeviceFormat()
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_format.c | 182 _T(X8Z24_UNORM, D24X8, SWIZ(X, Y, Z, W), A8R8G8B8, D24X8), 183 _T(S8_UINT_Z24_UNORM, D24X8, SWIZ(X, Y, Z, W), A8R8G8B8, D24X8),
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