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Searched refs:D3DCLEAR_STENCIL (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_defines.h55 #define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
Dnine_state.c2338 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; in CSMT_ITEM_NO_WAIT()
Ddevice9.c1950 user_assert(!(Flags & D3DCLEAR_STENCIL) || in NineDevice9_Clear()
/external/swiftshader/include/Direct3D/
Dd3d8types.h188 #define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ macro
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear()
332 if(flags & D3DCLEAR_STENCIL) // Check for stencil component in Clear()
395 if(flags & D3DCLEAR_STENCIL) in Clear()
/external/mesa3d/include/D3D9/
Dd3d9types.h238 #define D3DCLEAR_STENCIL 0x00000004 macro
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear()
356 if(flags & D3DCLEAR_STENCIL) // Check for stencil component in Clear()
441 if(flags & D3DCLEAR_STENCIL) in Clear()