Searched refs:D3DCLEAR_TARGET (Results 1 – 6 of 6) sorted by relevance
186 #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ macro
596 _pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, in UpdateRenderSurface()
236 #define D3DCLEAR_TARGET 0x00000001 macro
372 if(flags & D3DCLEAR_TARGET) in Clear()
2334 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; in CSMT_ITEM_NO_WAIT()
408 if(flags & D3DCLEAR_TARGET) in Clear()