Searched refs:D3DCMP_ALWAYS (Results 1 – 6 of 6) sorted by relevance
593 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS; in d3dcmpfunc_to_pipe_func()
2776 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,2796 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,2854 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
2410 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset()2426 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()2484 SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS); in Reset()3246 case D3DCMP_ALWAYS: in SetRenderState()3280 case D3DCMP_ALWAYS: in SetRenderState()3453 case D3DCMP_ALWAYS: in SetRenderState()3879 case D3DCMP_ALWAYS: in SetRenderState()
1948 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset()1966 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()2526 case D3DCMP_ALWAYS: in SetRenderState()2560 case D3DCMP_ALWAYS: in SetRenderState()2742 case D3DCMP_ALWAYS: in SetRenderState()
263 D3DCMP_ALWAYS = 8, enumerator
484 D3DCMP_ALWAYS = 8 enumerator