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Searched refs:D3DCMP_ALWAYS (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.h593 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS; in d3dcmpfunc_to_pipe_func()
Dnine_state.c2776 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
2796 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
2854 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2410 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset()
2426 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
2484 SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
3246 case D3DCMP_ALWAYS: in SetRenderState()
3280 case D3DCMP_ALWAYS: in SetRenderState()
3453 case D3DCMP_ALWAYS: in SetRenderState()
3879 case D3DCMP_ALWAYS: in SetRenderState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1948 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset()
1966 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
2526 case D3DCMP_ALWAYS: in SetRenderState()
2560 case D3DCMP_ALWAYS: in SetRenderState()
2742 case D3DCMP_ALWAYS: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h263 D3DCMP_ALWAYS = 8, enumerator
/external/mesa3d/include/D3D9/
Dd3d9types.h484 D3DCMP_ALWAYS = 8 enumerator