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Searched refs:D3DCREATE_FPU_PRESERVE (Results 1 – 6 of 6) sorted by relevance

/external/webrtc/webrtc/modules/video_render/windows/
Dvideo_render_direct3d9.cc385 | D3DCREATE_FPU_PRESERVE, pd3dpp, in InitializeD3D()
392 | D3DCREATE_FPU_PRESERVE, in InitializeD3D()
/external/mesa3d/include/D3D9/
Dd3d9types.h340 #define D3DCREATE_FPU_PRESERVE 0x00000002 macro
/external/swiftshader/include/Direct3D/
Dd3d8.h1179 #define D3DCREATE_FPU_PRESERVE 0x00000002L macro
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp155 if(!(behaviourFlags & D3DCREATE_FPU_PRESERVE)) in Direct3DDevice8()
/external/mesa3d/src/gallium/state_trackers/nine/
Ddevice9.c164 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) in NineDevice9_ctor()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp177 if(!(behaviourFlags & D3DCREATE_FPU_PRESERVE)) in Direct3DDevice9()