Searched refs:D3DDECLTYPE_FLOAT1 (Results 1 – 5 of 5) sorted by relevance
40 case D3DDECLTYPE_FLOAT1: return PIPE_FORMAT_R32_FLOAT; in decltype_format()66 case D3DDECLTYPE_FLOAT1: return 1 * sizeof(float); in decltype_size()304 beta_index = D3DDECLTYPE_FLOAT1; in NineVertexDeclaration9_new_from_fvf()310 case 1: elems[nelems].Type = D3DDECLTYPE_FLOAT1; break; in NineVertexDeclaration9_new_from_fvf()352 elems[nelems].Type = D3DDECLTYPE_FLOAT1; in NineVertexDeclaration9_new_from_fvf()377 elems[nelems].Type = D3DDECLTYPE_FLOAT1; in NineVertexDeclaration9_new_from_fvf()
41 case D3DDECLTYPE_FLOAT1: return 1; in nine_decltype_get_dim()
98 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT1; in Direct3DVertexDeclaration9()211 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT1; in Direct3DVertexDeclaration9()259 D3DDECLTYPE_FLOAT1 // D3DFVF_TEXTUREFORMAT1 in Direct3DVertexDeclaration9()435 if(element.Type == D3DDECLTYPE_FLOAT1 && element.UsageIndex == 0) in computeFVF()478 case D3DDECLTYPE_FLOAT1: in computeFVF()
5763 case D3DDECLTYPE_FLOAT1: attribute.define(sw::STREAMTYPE_FLOAT, 1, false); break; in bindVertexStreams()
525 D3DDECLTYPE_FLOAT1 = 0, enumerator