Searched refs:D3DDECLTYPE_FLOAT4 (Results 1 – 5 of 5) sorted by relevance
79 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; in Direct3DVertexDeclaration9()155 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; in Direct3DVertexDeclaration9()174 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; in Direct3DVertexDeclaration9()184 vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; in Direct3DVertexDeclaration9()258 D3DDECLTYPE_FLOAT4, // D3DFVF_TEXTUREFORMAT4 in Direct3DVertexDeclaration9()402 if(element.Type == D3DDECLTYPE_FLOAT4 && element.UsageIndex == 0) in computeFVF()412 if(element.Type <= D3DDECLTYPE_FLOAT4 && element.UsageIndex == 0) in computeFVF()462 if((element.Type > D3DDECLTYPE_FLOAT4) || (element.UsageIndex > 7)) in computeFVF()487 case D3DDECLTYPE_FLOAT4: in computeFVF()
5766 case D3DDECLTYPE_FLOAT4: attribute.define(sw::STREAMTYPE_FLOAT, 4, false); break; in bindVertexStreams()
43 case D3DDECLTYPE_FLOAT4: return PIPE_FORMAT_R32G32B32A32_FLOAT; in decltype_format()69 case D3DDECLTYPE_FLOAT4: return 4 * sizeof(float); in decltype_size()313 case 4: elems[nelems].Type = D3DDECLTYPE_FLOAT4; break; in NineVertexDeclaration9_new_from_fvf()332 elems[nelems].Type = D3DDECLTYPE_FLOAT4; in NineVertexDeclaration9_new_from_fvf()389 elems[nelems].Type = D3DDECLTYPE_FLOAT4; in NineVertexDeclaration9_new_from_fvf()
44 case D3DDECLTYPE_FLOAT4: return 4; in nine_decltype_get_dim()
528 D3DDECLTYPE_FLOAT4 = 3, enumerator