Searched refs:D3DERR_NOTAVAILABLE (Results 1 – 7 of 7) sorted by relevance
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; } in NineAdapter9_GetScreen()202 D3DERR_NOTAVAILABLE); in NineAdapter9_CheckDeviceType()221 return D3DERR_NOTAVAILABLE; in NineAdapter9_CheckDeviceType()281 return D3DERR_NOTAVAILABLE; in NineAdapter9_CheckDeviceFormat()302 return D3DERR_NOTAVAILABLE; in NineAdapter9_CheckDeviceFormat()316 D3D_OK : D3DERR_NOTAVAILABLE; in NineAdapter9_CheckDeviceFormat()328 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */ in NineAdapter9_CheckDeviceFormat()359 return D3DERR_NOTAVAILABLE; in NineAdapter9_CheckDeviceFormat()365 return D3DERR_NOTAVAILABLE; in NineAdapter9_CheckDeviceFormat()421 return D3DERR_NOTAVAILABLE; in NineAdapter9_CheckDeviceMultiSampleType()[all …]
87 return D3DERR_NOTAVAILABLE; in nine_is_query_supported()
1105 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); in NineDevice9_CreateVertexBuffer()1144 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); in NineDevice9_CreateIndexBuffer()1248 return D3DERR_NOTAVAILABLE; in NineDevice9_CreateDepthStencilSurface()
134 return D3DERR_NOTAVAILABLE; in NOTAVAILABLE()137 #define NOTAVAILABLE() D3DERR_NOTAVAILABLE
224 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) macro
1267 #define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) macro