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Searched refs:D3DFOG_NONE (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h280 D3DFOG_NONE = 0, enumerator
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1955 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()
1982 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); in Reset()
2584 case D3DFOG_NONE: in SetRenderState()
2800 case D3DFOG_NONE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h584 D3DFOG_NONE = 0, enumerator
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2417 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()
2442 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); in Reset()
3302 case D3DFOG_NONE: in SetRenderState()
3511 case D3DFOG_NONE: in SetRenderState()
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c525 } else if (context->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) { in prepare_ps_constants_userbuf()
2784 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
2810 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
Dnine_shader.c3457 if (tx->info->fog_mode != D3DFOG_NONE) { in shader_add_ps_fog_stage()