Searched refs:D3DFVF_DIFFUSE (Results 1 – 9 of 9) sorted by relevance
219 if(FVF & D3DFVF_DIFFUSE) in Direct3DVertexDeclaration9()449 FVF |= D3DFVF_DIFFUSE; in computeFVF()
45 if(FVF & D3DFVF_DIFFUSE) stride += 4; in Direct3DVertexBuffer9()
44 if(FVF & D3DFVF_DIFFUSE) stride += 4; in Direct3DVertexBuffer8()
4292 if(FVF & D3DFVF_DIFFUSE) stride += 4; in FVFStride()4439 if(FVF & D3DFVF_DIFFUSE) in bindStreams()
357 if (FVF & D3DFVF_DIFFUSE) { in NineVertexDeclaration9_new_from_fvf()
509 if (fvf & D3DFVF_DIFFUSE) { size += 1*4; } in nine_fvf_stride()
590 #define D3DFVF_DIFFUSE 0x040 macro
34 #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
294 #define D3DFVF_DIFFUSE 0x00000040 macro