Searched refs:D3DFVF_POSITION_MASK (Results 1 – 8 of 8) sorted by relevance
284 switch (FVF & D3DFVF_POSITION_MASK) { in NineVertexDeclaration9_new_from_fvf()296 if ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) { break; } in NineVertexDeclaration9_new_from_fvf()334 ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZW) ? in NineVertexDeclaration9_new_from_fvf()
493 switch (fvf & D3DFVF_POSITION_MASK) { in nine_fvf_stride()
60 switch(FVF & D3DFVF_POSITION_MASK) in Direct3DVertexDeclaration9()529 FVF |= D3DFVF_POSITION_MASK & (positionMask << 1); in computeFVF()
31 switch(FVF & D3DFVF_POSITION_MASK) in Direct3DVertexBuffer9()
31 switch(FVF & D3DFVF_POSITION_MASK) in Direct3DVertexBuffer8()
4279 switch(FVF & D3DFVF_POSITION_MASK) in FVFStride()4353 renderer->resetInputStreams((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW); in bindStreams()4375 switch(FVF & D3DFVF_POSITION_MASK) in bindStreams()
290 #define D3DFVF_POSITION_MASK 0x0000400E macro313 #define D3DFVF_POSITION_MASK 0x0000400E macro
579 #define D3DFVF_POSITION_MASK 0x00E macro