Searched refs:D3DFVF_TEXCOUNT_SHIFT (Results 1 – 8 of 8) sorted by relevance
243 int numTexCoord = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; in Direct3DVertexDeclaration9()530 FVF |= numTexCoord << D3DFVF_TEXCOUNT_SHIFT; in computeFVF()
48 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) in Direct3DVertexBuffer9()
47 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) in Direct3DVertexBuffer8()
4295 switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) in FVFStride()4453 if((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT >= i + 1) in bindStreams()
371 texcount = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; in NineVertexDeclaration9_new_from_fvf()
512 texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK; in nine_fvf_stride()
307 #define D3DFVF_TEXCOUNT_SHIFT 8 macro315 #define D3DFVF_TEXCOUNT_SHIFT 8 macro
594 #define D3DFVF_TEXCOUNT_SHIFT 8 macro