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Searched refs:D3DLIGHT_DIRECTIONAL (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.h129 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
Dnine_dump.c234 case D3DLIGHT_DIRECTIONAL: return "DIRECTIONAL"; in nine_D3DLIGHTTYPE_to_str()
Dnine_ff.c827 ureg_SNE(ureg, tmp_x, cLKind, ureg_imm1f(ureg, D3DLIGHT_DIRECTIONAL)); in nine_ff_build_vs()
1937 dst[36 + l * 8].w = light->Type == D3DLIGHT_DIRECTIONAL ? 1e9f : light->Range; in nine_ff_load_lights()
Ddevice9.c2093 if (pLight->Type != D3DLIGHT_DIRECTIONAL && in NineDevice9_SetLight()
2139 light.Type = D3DLIGHT_DIRECTIONAL; in NineDevice9_LightEnable()
/external/swiftshader/include/Direct3D/
Dd3d8types.h163 D3DLIGHT_DIRECTIONAL = 3, enumerator
/external/mesa3d/include/D3D9/
Dd3d9types.h675 D3DLIGHT_DIRECTIONAL = 3 enumerator
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1722 light.Type = D3DLIGHT_DIRECTIONAL; in LightEnable()
4632 if(l.Type == D3DLIGHT_DIRECTIONAL) in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2171 light.Type = D3DLIGHT_DIRECTIONAL; in LightEnable()
5953 if(l.Type == D3DLIGHT_DIRECTIONAL) in bindLights()