/external/mesa3d/src/gallium/state_trackers/nine/ |
D | nine_ff.h | 14 nine_d3d_matrix_matrix_mul(D3DMATRIX *, const D3DMATRIX *, const D3DMATRIX *); 17 nine_d3d_vector4_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *); 19 nine_d3d_vector3_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *); 22 nine_d3d_matrix_det(const D3DMATRIX *); 25 nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *); 28 nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *);
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D | nine_ff.c | 1720 D3DMATRIX *projection_matrix = GET_D3DTS(PROJECTION); in nine_ff_get_ps() 1865 D3DMATRIX T; in nine_ff_load_vs_transforms() 1866 D3DMATRIX *M = (D3DMATRIX *)device->ff.vs_const; in nine_ff_load_vs_transforms() 1971 D3DMATRIX *M = (D3DMATRIX *)device->ff.vs_const; in nine_ff_load_tex_matrices() 2216 nine_DP4_row_col(const D3DMATRIX *A, int r, const D3DMATRIX *B, int c) in nine_DP4_row_col() 2225 nine_DP4_vec_col(const D3DVECTOR *v, const D3DMATRIX *M, int c) in nine_DP4_vec_col() 2234 nine_DP3_vec_col(const D3DVECTOR *v, const D3DMATRIX *M, int c) in nine_DP3_vec_col() 2242 nine_d3d_matrix_matrix_mul(D3DMATRIX *D, const D3DMATRIX *L, const D3DMATRIX *R) in nine_d3d_matrix_matrix_mul() 2266 nine_d3d_vector4_matrix_mul(D3DVECTOR *d, const D3DVECTOR *v, const D3DMATRIX *M) in nine_d3d_vector4_matrix_mul() 2274 nine_d3d_vector3_matrix_mul(D3DVECTOR *d, const D3DVECTOR *v, const D3DMATRIX *M) in nine_d3d_vector3_matrix_mul() [all …]
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D | nine_state.h | 146 D3DMATRIX *transform; /* access only via nine_state_access_transform */ 443 const D3DMATRIX *pMatrix); 614 D3DMATRIX *
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D | device9.h | 456 const D3DMATRIX *pMatrix ); 461 D3DMATRIX *pMatrix ); 466 const D3DMATRIX *pMatrix );
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D | device9.c | 1971 const D3DMATRIX *pMatrix ) in NineDevice9_SetTransform() 1974 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); in NineDevice9_SetTransform() 1993 D3DMATRIX *pMatrix ) in NineDevice9_GetTransform() 1995 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE); in NineDevice9_GetTransform() 2004 const D3DMATRIX *pMatrix ) in NineDevice9_MultiplyTransform() 2007 D3DMATRIX T; in NineDevice9_MultiplyTransform() 2008 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); in NineDevice9_MultiplyTransform()
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D | nine_state.c | 1781 ARG_COPY_REF(D3DMATRIX, pMatrix)) in CSMT_ITEM_NO_WAIT() argument 1784 D3DMATRIX *M = nine_state_access_transform(&context->ff, State, TRUE); in CSMT_ITEM_NO_WAIT() 3627 D3DMATRIX * 3631 static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 }, in nine_state_access_transform() 3662 n * sizeof(D3DMATRIX), in nine_state_access_transform() 3663 N * sizeof(D3DMATRIX)); in nine_state_access_transform()
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D | stateblock9.c | 498 src->ff.transform, src->ff.num_transforms * sizeof(D3DMATRIX)); in nine_state_copy_common_all()
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D | nine_lock.c | 1051 const D3DMATRIX *pMatrix ) in LockDevice9_SetTransform() 1063 D3DMATRIX *pMatrix ) in LockDevice9_GetTransform() 1075 const D3DMATRIX *pMatrix ) in LockDevice9_MultiplyTransform()
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/external/swiftshader/src/D3D8/ |
D | Direct3DStateBlock8.hpp | 62 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); 130 D3DMATRIX transform[512];
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D | Direct3DDevice8.hpp | 116 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override; 123 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; 145 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; 184 D3DMATRIX matrix[512];
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D | Direct3DStateBlock8.cpp | 378 void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in setTransform()
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D | Direct3DDevice8.cpp | 118 D3DMATRIX identity = {1, 0, 0, 0, in Direct3DDevice8() 1622 long Direct3DDevice8::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform() 1764 long Direct3DDevice8::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform() 1773 D3DMATRIX *current = &this->matrix[state]; in MultiplyTransform() 3832 long Direct3DDevice8::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
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/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 72 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); 158 D3DMATRIX transform[512];
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D | Direct3DDevice9.hpp | 129 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override; 137 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; 168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; 216 D3DMATRIX matrix[512];
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D | Direct3DDevice9Ex.hpp | 101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; 102 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override; 103 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
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D | Direct3DDevice9Ex.cpp | 544 long Direct3DDevice9Ex::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform() 600 long Direct3DDevice9Ex::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform() 817 long Direct3DDevice9Ex::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
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D | Direct3DDevice9.cpp | 130 D3DMATRIX identity = {1, 0, 0, 0, in Direct3DDevice9() 2024 long Direct3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform() 2216 long Direct3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform() 2227 D3DMATRIX *current = &this->matrix[state]; in MultiplyTransform() 5068 long Direct3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
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D | Direct3DStateBlock9.cpp | 767 void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in setTransform()
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 202 virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; 203 virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0; 204 …virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = … 790 …NAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 791 …HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMa… 792 …*MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 1041 …PI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 1042 …HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *p… 1043 …ultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
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D | d3d9types.h | 1663 } D3DMATRIX, *PD3DMATRIX, *LPD3DMATRIX; typedef
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 88 } D3DMATRIX; typedef
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D | d3d8.h | 289 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_() 290 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_() 291 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; in DECLARE_INTERFACE_()
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