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Searched refs:D3DMCS_COLOR1 (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1986 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); in Reset()
2831 case D3DMCS_COLOR1: in SetRenderState()
2847 case D3DMCS_COLOR1: in SetRenderState()
2863 case D3DMCS_COLOR1: in SetRenderState()
2879 case D3DMCS_COLOR1: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h410 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used enumerator
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2446 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); in Reset()
3542 case D3DMCS_COLOR1: in SetRenderState()
3558 case D3DMCS_COLOR1: in SetRenderState()
3574 case D3DMCS_COLOR1: in SetRenderState()
3590 case D3DMCS_COLOR1: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h680 D3DMCS_COLOR1 = 1, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2814 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,