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Searched refs:D3DMCS_COLOR2 (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1987 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); in Reset()
2834 case D3DMCS_COLOR2: in SetRenderState()
2850 case D3DMCS_COLOR2: in SetRenderState()
2866 case D3DMCS_COLOR2: in SetRenderState()
2882 case D3DMCS_COLOR2: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h411 D3DMCS_COLOR2 = 2, // Specular vertex color is used enumerator
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2447 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); in Reset()
3545 case D3DMCS_COLOR2: in SetRenderState()
3561 case D3DMCS_COLOR2: in SetRenderState()
3577 case D3DMCS_COLOR2: in SetRenderState()
3593 case D3DMCS_COLOR2: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h681 D3DMCS_COLOR2 = 2 enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2815 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,