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Searched refs:D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/include/D3D9/
Dd3d9caps.h274 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 macro
/external/mesa3d/src/gallium/state_trackers/nine/
Dadapter9.c936 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH); in NineAdapter9_GetDeviceCaps()
/external/swiftshader/src/D3D9/
DDirect3D9.cpp87 pixelShaderDynamicFlowControlDepth = D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH; in Direct3D9()