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Searched refs:D3DRS_AMBIENT (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp583 captureRenderState(D3DRS_AMBIENT); in captureVertexRenderStates()
DDirect3DDevice8.cpp1981 SetRenderState(D3DRS_AMBIENT, 0); in Reset()
2794 case D3DRS_AMBIENT: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h371 D3DRS_AMBIENT = 139, enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1130 captureRenderState(D3DRS_AMBIENT); in captureVertexRenderStates()
DDirect3DDevice9.cpp2441 SetRenderState(D3DRS_AMBIENT, 0); in Reset()
3505 case D3DRS_AMBIENT: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h790 D3DRS_AMBIENT = 139, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2809 [D3DRS_AMBIENT] = 0,
3561 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
Dnine_ff.c1916 d3dcolor_to_rgba(&dst[25].x, context->rs[D3DRS_AMBIENT]); in nine_ff_load_lights()