Searched refs:D3DRS_BLENDOPALPHA (Results 1 – 9 of 9) sorted by relevance
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)44 #define D3DRS_LAST D3DRS_BLENDOPALPHA
75 render_state_limits_table[D3DRS_BLENDOPALPHA + 1] = {221 sampler_state_limits_table[D3DRS_BLENDOPALPHA + 1] = {
173 blend.rt[0].alpha_func = d3dblendop_to_pipe_blend(rs[D3DRS_BLENDOPALPHA]); in nine_convert_blend_state()
2872 [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,3622 [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
130 bool renderStateCaptured[D3DRS_BLENDOPALPHA + 1];131 unsigned long renderState[D3DRS_BLENDOPALPHA + 1];
152 for(int state = D3DRS_ZENABLE; state <= D3DRS_BLENDOPALPHA; state++) in Apply()372 for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++) in Capture()820 for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++) in clear()1058 captureRenderState(D3DRS_BLENDOPALPHA); in capturePixelRenderStates()
293 unsigned long renderState[D3DRS_BLENDOPALPHA + 1];
2502 SetRenderState(D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD); in Reset()3028 if(state < D3DRS_ZENABLE || state > D3DRS_BLENDOPALPHA) in SetRenderState()4039 case D3DRS_BLENDOPALPHA: in SetRenderState()
851 D3DRS_BLENDOPALPHA = 209 enumerator