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Searched refs:D3DRS_CCW_STENCILFUNC (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c54 dsa.stencil[1].func = d3dcmpfunc_to_pipe_func(rs[D3DRS_CCW_STENCILFUNC]); in nine_convert_dsa_state()
Dnine_state.c2854 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
3604 [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1049 captureRenderState(D3DRS_CCW_STENCILFUNC); in capturePixelRenderStates()
DDirect3DDevice9.cpp2484 SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
3855 case D3DRS_CCW_STENCILFUNC: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h833 D3DRS_CCW_STENCILFUNC = 189, enumerator