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Searched refs:D3DRS_CCW_STENCILPASS (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c56 dsa.stencil[1].zpass_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_CCW_STENCILPASS]); in nine_convert_dsa_state()
Dnine_state.c2853 [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
3603 [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1048 captureRenderState(D3DRS_CCW_STENCILPASS); in capturePixelRenderStates()
DDirect3DDevice9.cpp2483 SetRenderState(D3DRS_CCW_STENCILPASS, D3DSTENCILOP_KEEP); in Reset()
3824 case D3DRS_CCW_STENCILPASS: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h832 D3DRS_CCW_STENCILPASS = 188, enumerator