Searched refs:D3DRS_COUNT (Results 1 – 2 of 2) sorted by relevance
51 #define D3DRS_COUNT (D3DRS_LAST + 1) macro
2222 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); in NineDevice9_SetRenderState()2246 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL); in NineDevice9_GetRenderState()2346 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); in NineDevice9_CreateStateBlock()2347 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; in NineDevice9_CreateStateBlock()