Searched refs:D3DRS_DIFFUSEMATERIALSOURCE (Results 1 – 8 of 8) sorted by relevance
591 captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); in captureVertexRenderStates()
1986 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); in Reset()2825 case D3DRS_DIFFUSEMATERIALSOURCE: in SetRenderState()
376 D3DRS_DIFFUSEMATERIALSOURCE = 145, enumerator
1138 captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); in captureVertexRenderStates()
2446 SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); in Reset()3536 case D3DRS_DIFFUSEMATERIALSOURCE: in SetRenderState()
795 D3DRS_DIFFUSEMATERIALSOURCE = 145, enumerator
2814 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,3566 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1632 key.mtl_diffuse = context->rs[D3DRS_DIFFUSEMATERIALSOURCE] & mask; in nine_ff_get_vs()