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Searched refs:D3DRS_FILLMODE (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c87 rast.fill_front = d3dfillmode_to_pipe_polygon_mode(rs[D3DRS_FILLMODE]); in nine_convert_rasterizer_state()
Dnine_state.c2766 [D3DRS_FILLMODE] = D3DFILL_SOLID,
3521 [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp493 captureRenderState(D3DRS_FILLMODE); in capturePixelRenderStates()
DDirect3DDevice8.cpp1938 SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); in Reset()
2346 case D3DRS_FILLMODE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h327 D3DRS_FILLMODE = 8, /* D3DFILLMODE */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp999 captureRenderState(D3DRS_FILLMODE); in capturePixelRenderStates()
DDirect3DDevice9.cpp2400 SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); in Reset()
3058 case D3DRS_FILLMODE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h750 D3DRS_FILLMODE = 8, enumerator