Searched refs:D3DRS_MULTISAMPLEANTIALIAS (Results 1 – 7 of 7) sorted by relevance
602 captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); in captureVertexRenderStates()
2000 SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); in Reset()2940 case D3DRS_MULTISAMPLEANTIALIAS: in SetRenderState()
390 D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer enumerator
1149 captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); in captureVertexRenderStates()
2459 SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); in Reset()3666 case D3DRS_MULTISAMPLEANTIALIAS: in SetRenderState()
808 D3DRS_MULTISAMPLEANTIALIAS = 161, enumerator
325 rs[D3DRS_MULTISAMPLEANTIALIAS]; in check_multisample()2828 [D3DRS_MULTISAMPLEANTIALIAS] = TRUE,3579 [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_MULTISAMPLE,