Searched refs:D3DRS_MULTISAMPLEMASK (Results 1 – 7 of 7) sorted by relevance
603 captureRenderState(D3DRS_MULTISAMPLEMASK); in captureVertexRenderStates()
2001 SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); in Reset()2943 case D3DRS_MULTISAMPLEMASK: in SetRenderState()3056 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()
391 D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable enumerator
1150 captureRenderState(D3DRS_MULTISAMPLEMASK); in captureVertexRenderStates()
2460 SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); in Reset()3669 case D3DRS_MULTISAMPLEMASK: in SetRenderState()4123 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()
809 D3DRS_MULTISAMPLEMASK = 162, enumerator
1204 pipe->set_sample_mask(pipe, context->rs[D3DRS_MULTISAMPLEMASK]); in nine_update_state()2829 [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,3580 [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,