Searched refs:D3DRS_NORMALORDER (Results 1 – 5 of 5) sorted by relevance
112 bool renderStateCaptured[D3DRS_NORMALORDER + 1];113 unsigned long renderState[D3DRS_NORMALORDER + 1];
123 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) in Apply()206 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) in Capture()408 for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) in clear()
240 unsigned long renderState[D3DRS_NORMALORDER + 1];
2010 SetRenderState(D3DRS_NORMALORDER, D3DORDER_LINEAR); in Reset()2316 if(state < D3DRS_ZENABLE || state > D3DRS_NORMALORDER) in SetRenderState()2992 case D3DRS_NORMALORDER: in SetRenderState()
401 …D3DRS_NORMALORDER = 173, // NPatch normal interpolation order. D3DORDER_LINEAR (de… enumerator