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Searched refs:D3DRS_POINTSCALE_B (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp600 captureRenderState(D3DRS_POINTSCALE_B); in captureVertexRenderStates()
DDirect3DDevice8.cpp1998 SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); in Reset()
2934 case D3DRS_POINTSCALE_B: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h388 D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1147 captureRenderState(D3DRS_POINTSCALE_B); in captureVertexRenderStates()
DDirect3DDevice9.cpp2457 SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); in Reset()
3660 case D3DRS_POINTSCALE_B: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h806 D3DRS_POINTSCALE_B = 159, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2826 [D3DRS_POINTSCALE_B] = 0x00000000,
3577 [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
Dnine_ff.c1958 dst[27].x = asfloat(context->rs[D3DRS_POINTSCALE_B]); in nine_ff_load_point_and_fog_params()