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Searched refs:D3DRS_POINTSPRITEENABLE (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c113 rast.sprite_coord_enable = rs[D3DRS_POINTSPRITEENABLE] ? 0xff : 0x00; in nine_convert_rasterizer_state()
Dnine_state.c2823 [D3DRS_POINTSPRITEENABLE] = FALSE,
3574 [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp597 captureRenderState(D3DRS_POINTSPRITEENABLE); in captureVertexRenderStates()
DDirect3DDevice8.cpp1995 SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); in Reset()
2925 case D3DRS_POINTSPRITEENABLE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h385 D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1144 captureRenderState(D3DRS_POINTSPRITEENABLE); in captureVertexRenderStates()
DDirect3DDevice9.cpp2454 SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); in Reset()
3651 case D3DRS_POINTSPRITEENABLE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h803 D3DRS_POINTSPRITEENABLE = 156, enumerator