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Searched refs:D3DRS_RANGEFOGENABLE (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp582 captureRenderState(D3DRS_RANGEFOGENABLE); in captureVertexRenderStates()
DDirect3DDevice8.cpp1960 SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); in Reset()
2616 case D3DRS_RANGEFOGENABLE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h351 D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1129 captureRenderState(D3DRS_RANGEFOGENABLE); in captureVertexRenderStates()
DDirect3DDevice9.cpp2421 SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); in Reset()
3327 case D3DRS_RANGEFOGENABLE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h770 D3DRS_RANGEFOGENABLE = 48, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2789 [D3DRS_RANGEFOGENABLE] = FALSE,
3541 [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER,
Dnine_ff.c1640 key.fog_range = context->rs[D3DRS_RANGEFOGENABLE]; in nine_ff_get_vs()