Searched refs:D3DRS_SHADEMODE (Results 1 – 8 of 8) sorted by relevance
494 captureRenderState(D3DRS_SHADEMODE); in capturePixelRenderStates()610 captureRenderState(D3DRS_SHADEMODE); in captureVertexRenderStates()
1939 SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); in Reset()2362 case D3DRS_SHADEMODE: in SetRenderState()
1000 captureRenderState(D3DRS_SHADEMODE); in capturePixelRenderStates()1166 captureRenderState(D3DRS_SHADEMODE); in captureVertexRenderStates()
2401 SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); in Reset()3074 case D3DRS_SHADEMODE: in SetRenderState()
81 rast.flatshade = rs[D3DRS_SHADEMODE] == D3DSHADE_FLAT; in nine_convert_rasterizer_state()
2767 [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,3522 [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
328 D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ enumerator
751 D3DRS_SHADEMODE = 9, enumerator