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Searched refs:D3DRS_SPECULARENABLE (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp609 captureRenderState(D3DRS_SPECULARENABLE); in captureVertexRenderStates()
DDirect3DDevice8.cpp1952 SetRenderState(D3DRS_SPECULARENABLE, FALSE); in Reset()
2619 case D3DRS_SPECULARENABLE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h342 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1165 captureRenderState(D3DRS_SPECULARENABLE); in captureVertexRenderStates()
DDirect3DDevice9.cpp2414 SetRenderState(D3DRS_SPECULARENABLE, FALSE); in Reset()
3330 case D3DRS_SPECULARENABLE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h764 D3DRS_SPECULARENABLE = 29, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2781 [D3DRS_SPECULARENABLE] = FALSE,
3535 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
Dnine_ff.c1823 key.specular = !!context->rs[D3DRS_SPECULARENABLE]; in nine_ff_get_ps()