Searched refs:D3DRS_SPECULARMATERIALSOURCE (Results 1 – 8 of 8) sorted by relevance
592 captureRenderState(D3DRS_SPECULARMATERIALSOURCE); in captureVertexRenderStates()
1987 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); in Reset()2841 case D3DRS_SPECULARMATERIALSOURCE: in SetRenderState()
377 D3DRS_SPECULARMATERIALSOURCE = 146, enumerator
1139 captureRenderState(D3DRS_SPECULARMATERIALSOURCE); in captureVertexRenderStates()
2447 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); in Reset()3552 case D3DRS_SPECULARMATERIALSOURCE: in SetRenderState()
796 D3DRS_SPECULARMATERIALSOURCE = 146, enumerator
2815 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,3567 [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1634 key.mtl_specular = context->rs[D3DRS_SPECULARMATERIALSOURCE] & mask; in nine_ff_get_vs()