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Searched refs:D3DRS_SPECULARMATERIALSOURCE (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp592 captureRenderState(D3DRS_SPECULARMATERIALSOURCE); in captureVertexRenderStates()
DDirect3DDevice8.cpp1987 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); in Reset()
2841 case D3DRS_SPECULARMATERIALSOURCE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h377 D3DRS_SPECULARMATERIALSOURCE = 146, enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1139 captureRenderState(D3DRS_SPECULARMATERIALSOURCE); in captureVertexRenderStates()
DDirect3DDevice9.cpp2447 SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); in Reset()
3552 case D3DRS_SPECULARMATERIALSOURCE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h796 D3DRS_SPECULARMATERIALSOURCE = 146, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2815 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
3567 [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
Dnine_ff.c1634 key.mtl_specular = context->rs[D3DRS_SPECULARMATERIALSOURCE] & mask; in nine_ff_get_vs()