Searched refs:D3DRS_STENCILENABLE (Results 1 – 9 of 9) sorted by relevance
43 if (rs[D3DRS_STENCILENABLE]) { in nine_convert_dsa_state()
323 DWORD new_value = (rs[D3DRS_ZENABLE] || rs[D3DRS_STENCILENABLE]) && in check_multisample()2790 [D3DRS_STENCILENABLE] = FALSE,3542 [D3DRS_STENCILENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE,
2597 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) { in NineDevice9_ValidateDevice()
509 captureRenderState(D3DRS_STENCILENABLE); in capturePixelRenderStates()
1962 SetRenderState(D3DRS_STENCILENABLE, FALSE); in Reset()2622 case D3DRS_STENCILENABLE: in SetRenderState()
352 D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ enumerator
1015 captureRenderState(D3DRS_STENCILENABLE); in capturePixelRenderStates()
2422 SetRenderState(D3DRS_STENCILENABLE, FALSE); in Reset()3333 case D3DRS_STENCILENABLE: in SetRenderState()
771 D3DRS_STENCILENABLE = 52, enumerator