Home
last modified time | relevance | path

Searched refs:D3DRS_STENCILFUNC (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c45 dsa.stencil[0].func = d3dcmpfunc_to_pipe_func(rs[D3DRS_STENCILFUNC]); in nine_convert_dsa_state()
Dnine_state.c2796 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
3546 [D3DRS_STENCILFUNC] = NINE_STATE_DSA,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp513 captureRenderState(D3DRS_STENCILFUNC); in capturePixelRenderStates()
DDirect3DDevice8.cpp1966 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
2718 case D3DRS_STENCILFUNC: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h356D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) st… enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1019 captureRenderState(D3DRS_STENCILFUNC); in capturePixelRenderStates()
DDirect3DDevice9.cpp2426 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
3429 case D3DRS_STENCILFUNC: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h775 D3DRS_STENCILFUNC = 56, enumerator