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Searched refs:D3DRS_STENCILMASK (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c49 dsa.stencil[0].valuemask = rs[D3DRS_STENCILMASK]; in nine_convert_dsa_state()
Dnine_state.c2795 [D3DRS_STENCILMASK] = 0xFFFFFFFF,
3548 [D3DRS_STENCILMASK] = NINE_STATE_DSA,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp515 captureRenderState(D3DRS_STENCILMASK); in capturePixelRenderStates()
DDirect3DDevice8.cpp1968 SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); in Reset()
2753 case D3DRS_STENCILMASK: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h358 D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1021 captureRenderState(D3DRS_STENCILMASK); in capturePixelRenderStates()
DDirect3DDevice9.cpp2428 SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); in Reset()
3464 case D3DRS_STENCILMASK: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h777 D3DRS_STENCILMASK = 58, enumerator