Searched refs:D3DRS_STENCILPASS (Results 1 – 8 of 8) sorted by relevance
47 dsa.stencil[0].zpass_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILPASS]); in nine_convert_dsa_state()
2793 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,3545 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
512 captureRenderState(D3DRS_STENCILPASS); in capturePixelRenderStates()
1965 SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); in Reset()2687 case D3DRS_STENCILPASS: in SetRenderState()
355 … D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ enumerator
1018 captureRenderState(D3DRS_STENCILPASS); in capturePixelRenderStates()
2425 SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); in Reset()3398 case D3DRS_STENCILPASS: in SetRenderState()
774 D3DRS_STENCILPASS = 55, enumerator