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Searched refs:D3DRS_STENCILWRITEMASK (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c50 dsa.stencil[0].writemask = rs[D3DRS_STENCILWRITEMASK]; in nine_convert_dsa_state()
Dnine_state.c2797 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
3549 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp516 captureRenderState(D3DRS_STENCILWRITEMASK); in capturePixelRenderStates()
DDirect3DDevice8.cpp1969 SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); in Reset()
2757 case D3DRS_STENCILWRITEMASK: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h359D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer … enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1022 captureRenderState(D3DRS_STENCILWRITEMASK); in capturePixelRenderStates()
DDirect3DDevice9.cpp2429 SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); in Reset()
3468 case D3DRS_STENCILWRITEMASK: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h778 D3DRS_STENCILWRITEMASK = 59, enumerator