Searched refs:D3DRS_STENCILWRITEMASK (Results 1 – 8 of 8) sorted by relevance
50 dsa.stencil[0].writemask = rs[D3DRS_STENCILWRITEMASK]; in nine_convert_dsa_state()
2797 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,3549 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
516 captureRenderState(D3DRS_STENCILWRITEMASK); in capturePixelRenderStates()
1969 SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); in Reset()2757 case D3DRS_STENCILWRITEMASK: in SetRenderState()
359 …D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer … enumerator
1022 captureRenderState(D3DRS_STENCILWRITEMASK); in capturePixelRenderStates()
2429 SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); in Reset()3468 case D3DRS_STENCILWRITEMASK: in SetRenderState()
778 D3DRS_STENCILWRITEMASK = 59, enumerator