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Searched refs:D3DRS_STENCILZFAIL (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_pipe.c48 dsa.stencil[0].zfail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILZFAIL]); in nine_convert_dsa_state()
Dnine_state.c2792 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
3544 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp511 captureRenderState(D3DRS_STENCILZFAIL); in capturePixelRenderStates()
DDirect3DDevice8.cpp1964 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset()
2656 case D3DRS_STENCILZFAIL: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h354D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fa… enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1017 captureRenderState(D3DRS_STENCILZFAIL); in capturePixelRenderStates()
DDirect3DDevice9.cpp2424 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset()
3367 case D3DRS_STENCILZFAIL: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h773 D3DRS_STENCILZFAIL = 54, enumerator