Searched refs:D3DRS_STENCILZFAIL (Results 1 – 8 of 8) sorted by relevance
48 dsa.stencil[0].zfail_op = d3dstencilop_to_pipe_stencil_op(rs[D3DRS_STENCILZFAIL]); in nine_convert_dsa_state()
2792 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,3544 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
511 captureRenderState(D3DRS_STENCILZFAIL); in capturePixelRenderStates()
1964 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset()2656 case D3DRS_STENCILZFAIL: in SetRenderState()
354 …D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fa… enumerator
1017 captureRenderState(D3DRS_STENCILZFAIL); in capturePixelRenderStates()
2424 SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); in Reset()3367 case D3DRS_STENCILZFAIL: in SetRenderState()
773 D3DRS_STENCILZFAIL = 54, enumerator