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Searched refs:D3DRS_WRAP0 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp518 captureRenderState(D3DRS_WRAP0); in capturePixelRenderStates()
DDirect3DDevice8.cpp1971 SetRenderState(D3DRS_WRAP0, 0); in Reset()
2764 case D3DRS_WRAP0: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h361 D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1024 captureRenderState(D3DRS_WRAP0); in capturePixelRenderStates()
DDirect3DDevice9.cpp2431 SetRenderState(D3DRS_WRAP0, 0); in Reset()
3475 case D3DRS_WRAP0: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h780 D3DRS_WRAP0 = 128, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2799 [D3DRS_WRAP0] = 0,
3551 [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */