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Searched refs:D3DRS_WRAP1 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp519 captureRenderState(D3DRS_WRAP1); in capturePixelRenderStates()
DDirect3DDevice8.cpp1972 SetRenderState(D3DRS_WRAP1, 0); in Reset()
2767 case D3DRS_WRAP1: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h362 D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1025 captureRenderState(D3DRS_WRAP1); in capturePixelRenderStates()
DDirect3DDevice9.cpp2432 SetRenderState(D3DRS_WRAP1, 0); in Reset()
3478 case D3DRS_WRAP1: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h781 D3DRS_WRAP1 = 129, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2800 [D3DRS_WRAP1] = 0,
3552 [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,