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Searched refs:D3DRS_WRAP2 (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp520 captureRenderState(D3DRS_WRAP2); in capturePixelRenderStates()
DDirect3DDevice8.cpp1973 SetRenderState(D3DRS_WRAP2, 0); in Reset()
2770 case D3DRS_WRAP2: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h363 D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1026 captureRenderState(D3DRS_WRAP2); in capturePixelRenderStates()
DDirect3DDevice9.cpp2433 SetRenderState(D3DRS_WRAP2, 0); in Reset()
3481 case D3DRS_WRAP2: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h782 D3DRS_WRAP2 = 130, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2801 [D3DRS_WRAP2] = 0,
3553 [D3DRS_WRAP2] = NINE_STATE_UNHANDLED,