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Searched refs:D3DRS_WRAP8 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1032 captureRenderState(D3DRS_WRAP8); in capturePixelRenderStates()
DDirect3DDevice9.cpp2491 SetRenderState(D3DRS_WRAP8, 0); in Reset()
3904 case D3DRS_WRAP8: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h840 D3DRS_WRAP8 = 198, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2861 [D3DRS_WRAP8] = 0,
3611 [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */